Alpha Forever customers can try the latest experimental features using development builds.
New features and fixes:
Graphics engine changed from Direct2D to OpenGL 3.2
GUI enhancements and fixes
Text box node
Tangent node
ArcTangent node
MIDI Note Trigger output fix
Simple delay node
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Graphics engine changed from Direct2D to OpenGL 3.2
The entire drawing engine of Alpha Forever got rewritten from scratch. The new engine requires an OpenGL 3.2 compatible graphics card. This was necessary to support platform independency and help porting Alpha Forever to other systems (like MacOS).
GUI enhancements and fixes
Instead of using the default Windows font (Arial), we are using a free embedded font to display text (Roboto). This was necessary to support platform independency and help porting Alpha Forever to other systems (like MacOS). Node sizes got more consistant.
There’s a few minor GUI issues we know about, and need to be fixed:
Selector switch elements are not zooming consistently
Some font sizes may alter in the future
Text box node
The text box node allows narration and organization of your patch.
Tangent node
The node applies the tangent function on the value of the X input.
ArcTangent node
The node applies the arcus tangent function on the value of the X input.
MIDI Note Trigger output fix
The trigger output of the MIDI Note node had a glitch in polyphonic mode, that caused strange sonical artifacts. The issue is fixed with this build.
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